13 – 15 Nov
陳捷表示，隨著澳門作為世界級旅遊休閒中心的定位愈加清晰，為更明確地主打和休閒相關的旅遊、娛樂、度假、酒店、環保、文化及科技產品，今年MGS將展會名稱由“ 澳門娛樂展”更名為“ 澳門休閒科技展”。大會特設“ 2018 MGS高峰論壇”及“ 全球數娛未來高峰論壇”，以探討休閒娛樂行業的法律、行業規範和未來走向，及遊戲IP、電競、VR/AR等數位娛樂的發展趨勢。
Organized by the Macau Gaming Equipment Manufacturers Association (MGEMA), the MGS Entertainment Show 2018 (MGS) started on 13 November. In addition to Jay Chun, Chairman of MGEMA, and Fu Jianguo, Chairman of Nam Kwong (Group) Company Limited giving the opening speech, the grand ribboncutting ceremony was attended by Alexis Tam Chon Weng, Secretary for Social Affairs and Culture of the Macao SAR Government; Yao Jian, Vice Chairman of Macau Liaison Office; Wang Jianyu, Associate Counsel of Ministry of Industry and Information Technology of the PRC; Liu Bin, Director-General of the Economic Affairs Department of Macau Liaison Office; Paulo Martins Chan, Director of the Gaming Inspection and Coordination Bureau of Macao SAR Government; Tai Kin Ip, Director of the
Macao Economic Bureau of Macao SAR Government; Maria Helena de Senna Fernandes, Director of Macao Government Tourism Office of Macao SAR Government; Gina Lei, Chairman of Preparatory Committee of the MGS Entertainment Show and honourable guests to kick off the three-day show.
Suncity Group participated in the show to present its diverse businesses, including entertainment, catering, tourism and finance, as well as the latest development. The eye-catching, luxurious and elegant booth design featured streamlined elements and iconic “Infinity Tunnel” with purple, black and gold colours.
Jay Chun, Chairman of MGEMA said that due to the clearer positioning of Macau as a World Centre of Tourism and Leisure, the Chinese name of the show has been changed in order to focus on products related to tourism, entertainment, vacation, hotel, environment protection, culture and technology. MGS held the “MGS Summit 2018” and “Global Digital Entertainment Summit 2018” to discuss the law, regulations and future trend of the entertainment industry, as well as the development trend of digital entertainment including Intellectual Property of game software, eSports, VR/AR, etc.